VGU RESEARCH REPOSITORY
Please use this identifier to cite or link to this item:
https://epub.vgu.edu.vn/handle/dlibvgu/970| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Nguyen Huy Thong | en_US |
| dc.date.accessioned | 2020-07-17T07:05:00Z | - |
| dc.date.available | 2020-07-17T07:05:00Z | - |
| dc.date.issued | 2020 | - |
| dc.identifier.uri | http://epub.vgu.edu.vn/handle/dlibvgu/970 | - |
| dc.description.abstract | This work represent a new approach to challenge Chinese Chess - Xiangqi bot. Normally, to play with chess bot we require digital devices such as computers or mobile phones with the chess game installed. Therefore, we developed an automated system allowing users to enjoy that same sensation in real time. Included in this work are the Chess board status captured by the camera with OpenCV to output changes made by the player for the logical algorithm called MiniMax algorithm with Alpha-Beta pruning to compute. The result output from the algorithm will then be sent to the SCARA arm to move the chess to desired position. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Vietnamese German university | en_US |
| dc.rights | Attribution-NonCommercial 4.0 International | * |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | * |
| dc.subject | Chinese Chess | en_US |
| dc.subject | Xiangqi | en_US |
| dc.subject | SCARA | en_US |
| dc.subject | Alpha-Beta | en_US |
| dc.subject | OpenCV | en_US |
| dc.title | Developing an automated system for chinese chess | en_US |
| dc.type | Thesis | en_US |
| item.languageiso639-1 | other | - |
| item.grantfulltext | restricted | - |
| item.fulltext | With Fulltext | - |
| Appears in Collections: | Computer Science (CS) | |
Files in This Item:
| File | Description | Size | Format | Existing users please Login |
|---|---|---|---|---|
| Developing an automated system for chinese chess.pdf | 18.65 MB | Adobe PDF |
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